Thursday, May 5, 2011

MAKE WAY FOR EDUTAINMENT

Edutainment (also educational entertainment or entertainment-education) is a form of entertainment designed to educate as well as to amuse. Edutainment typically seeks to instruct or socialize its audience by embedding lessons in some familiar form of entertainment. Examples might be guided nature tours that entertain while educating participants on animal life and habitats, etc.



Who will be working on this Edutainment Day project?


What is your Edutainment Day project/activity? What skill, knowledge, info etc will be taught.




How much time will your project require?





Your grade for Edutainment Day (which makes up 25% of the fourth quarter grade) will be based on two factors:
1. My evaluation of your ability to meet the following objectives:
· teach the members of this class something they don't already know,

· create a fun, educational and well organized atmosphere,

· provide something tangible for us all to come away with.

2. Evidence of thorough advanced preparation for your day. Materials should be organized, instructions should be clear and well-prepared, and you should plan your time so that your activity uses all the allotted time and finishes by the end of class.

Past requests to leave campus have been turned down, so activities generally need to be done here. Use the space below to explain what your project will teach us and/or what product we'll take away from the day.








FOR PLANNING PURPOSES:

What supplies will we need? Can you provide these?











What needs to be organized before our Edutainment Day?























Tips/outline for a good well thought out lesson:

· objectives (hit us with your goals/topic etc)

· anticipatory set (a fun, witty opening)

· teaching (nuts and bolts)

* input
* modeling
* check for understanding
· guided practice/monitoring

· closure

· independent practice

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